The land of Albion is vast and its lore deep. Hopefully it's utilizing Rocksteady's Martin Lancaster, Control's Anna Megill, and other talented developers to their best potential while avoiding all the mistakes that Lionhead Studios made. Playground Games has never developed an RPG, instead making its name through the Forza Horizon racing games, which might make loyal Fable fans uneasy, but with Playground Games' search for new hires along with those that have already been made, the series should be in good hands. New technologies have been created and deeper stories have been told these innovations have only made RPG fans hungrier for another excellent game with each new release. It has been almost 12 years since the release of the well-reviewed Fable 3 and a lot has changed since then within the video game industry, as well as the genre of role-playing games as a whole. Those who were good and pure found themselves sporting a halo and loved by the people of Albion, while those who walked the path of evil had citizens cower in fear as they sported devil horns. Fable's RPG mechanics were based on a simple choice system of good versus evil, with either choice effecting the player's gameplay and their environment depending on how far towards either end of the spectrum they were willing to go. However, the most beloved aspect to the franchise is likely Fable's classic moral system. Players had three combat categories to utilize – melee, ranged, and magic – which they could specialize in or combine as a jack of all combat trades. Rather than the button-mashing, slash-and-dodge fight mechanics found in most other RPGs, Fable added a need for players to overcome their foes with utmost skill in order to gain the upper hand. With Playground bringing their experience in developing open-world games, and the combat taking some help from gameplay designers that have worked on some of the best in-game combat systems out there – systems that are very compatible to the Fable games of years past – the key elements are in place to make Fable 4 a reboot well worth getting excited for.Another aspect of what made Fable highly popular within the gaming community was its unique combat system, especially Fable 3's underrated magic system. Let's not forget the caliber of the game's writers, either, including the lead quest designer for the Borderlands series, a level designer for GTA 5 and GTA Online, and a whole load of writers who worked on Batman: Arkham Knight. Head of Xbox Phil Spencer seems confident that Playground can do the Fable franchise justice, and there are plenty of aspects of the Forza series – like its dynamic weather system, or gorgeously-rendered landscapes – that could make Fable 4's world a spectacular sandbox. Looking back at the spells used in Fable 2, for instance, it's clear that there's some shared DNA – with the game's Time Control, Inferno, and Force Push matching up closely with the and Yrden, Igni, Aard spells in The Witcher described above. The Witcher's combat systems are built around a mix of melee weapons and both ranged and area-of-effect spells that can distort time, hurl fire, telekinetically shove enemies, and the like.
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